J.U.M.P. Into the Unknown 1999
- Players
- 1–4
- Play time
- 120 min
- Complexity
- Medium 2.8 / 5 (9 votes)
Description
Space combat game player expand empire achieve build point build point gather send diplomatic fleet chart unexplored world diplomacy result development alliesor gaining enemy combat individual player enemy world conduct deploy fleet ship system offer variant game play ending solitaire formatfrom publisherintroduce evil polish brother llc flagship title jump unknown new standard space conquest board gamingthe object dominate galaxy conquest diplomacyup player justify use military power rule provide true solo playeasy learn game mechanic fogofwar add jump addictive game play avid wargamer hook begin gamerswith moveable map tile flexible map board configuration random generation table variant victory condition game play way twicejump unknown ideal campaign setting player tactical space miniature combat game stage battleseach game come map board clear map tile foil stamp game piece solid black cardboard plastic stand reference card record sheet sixside dice rule bookdesigne core system plan expansion include race leader event card new map tile special map board additional piece accommodate player module special encounter advanced jump rule.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1999
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