Description
Year ad roman empire peak glory caesar hadrian long wage war barbarian build city fortification ensure lengthy domination roman culture wealththe southern britain roman domination caesar begin construction hadrians wall protect empire invasion north wall caesar order founding new city remind local glory rome appoint trust man resource worker rome build city end appoint praetor rule province caesarin praetor role roman engineer work player build magnificent city manage limited resource wisely look new one recruit new worker old experienced one retire build settlement population happy praise god earn favor caesar reward away precious resource build hadrianrsquos wall increase chance praetorevery turn place worker previously build city tile gain resource morale new worker favor point assign worker build new city tile spend resource meet caesarrsquo demand gain favor point end turn pay worker mood city deterioratemost action worker perform help gain experience increasingly skilled collect resource experienced worker eventually retire bring additional favor point solidarity pay end game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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