Nations at War: White Star Rising 2010
- Players
- 1+
- Play time
- 45–240 min
- Complexity
- Medium 2.6 / 5 (48 votes)
Description
Publisher blurb white star rise introduce lock lsquon load publishingrsquos nation war naw game system base popular world war naw depict platoon level combat world war ii yoursquoll find look platoonlevel game armor artillery infantry serve cannon fodder command control air support amphibious landing desperate close assault leave victor possession ground defeat headlong retreat page rule thatrsquos world war system unit represent platoon vehicle m wolverine mae easy sherman german panther tiger mark ivs course white star rise isnrs tank therersquo plenty infantry paratrooper line doggie fallschirmjaeger volksgrenadier vein world war system infantry capable move fast hit hard white star rise include support weapon heavy machine gun flamethrower satchel charge infantry platoon use lethal effect the system throw typical turnbased gaming window platoon group formation usually battalion kampfgruppen lead headquarters unit formation range hq activate formation individual unit activate recon unit double range hq yoursquoll want formation formation activate chit draw bettertraine betterle unit activate turn move shooting fighting activation flip guarantee formation activate cup formation chit place seed end turn chit second end turn chit draw turn end doesnrs matter single formation activate turn keep toes when attack platoon roll number dice equal firepower die equal exceed ld o hitrdquo number right superscript hit target target roll number dice equal armor factor plus terrain advantage die equal exceed armor factor negate hit hit disrupt unit second reduce eliminate it unit close assault enter opponentrsquos hex deal death blow force valuable terrain procedure unit use close assault value take hit retreat hex infantry good especially armor infantry support game include rule thinskinned vehicle support weapon actual counter represent heavy machine gun flamethrower satchel charge add infantry platoonrsquos capability air support bunker wire artillery mine overrun opportunity fire lineofsight rule streamline inception world war transporting infantryand page rules other game series nation war white star rise nation war desert heat nation war stalin triumph nation war white star rise airborne nation war white star rise operation cobrareimplement world war eisenbach gap.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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