Cover of Invasion Pearl Harbor

Invasion Pearl Harbor 2010

Players
1–2
Play time
120 min
Complexity
Medium 2.3 / 5 (3 votes)

Description

Japanese invade iph itrsquos lowtointermediate complexity strategicoperationallevel alternative history wargame campaign ve result japanese decide launch amphibious invasion oahu time historic air raid game intend player command japanese command force game system focus present groundcommandersrsquo view campaign aeronaval operation certainly important play present abstractly case design center aspect campaigneach hex x largehex map equal mile km opposite game turn represent hour daylight entire night play piece iconic counter represent ground unit approximately company size individual aircraft carrier battleship aircraft sortie dozen need affect battlefield event scale rule contain little word experienced player finish match hoursthe single counterfactual assumption underlie game adm yamamoto decide plan scrap historically september plan call amphibious invasion conduct regiment land oahu time air attack begin supposition japanese ashore wouldrsquove day achieve ambitious goal secure island fight way thoroughly wreck facility come ensure american recovery delay long possible threeday limit fact end period japanese carrier strike group withdraw ground forcersquo initial load combat supply uprule cover thing variable landing site rough surf carrier intervention combat ground support interdiction nisei uprising ford island battleship row night combat banzai attack turn sequence followsi carrier warfare phase game turn ship disposition segmentb carrier combat segmentii submarine attack phase game turn iii japanese landing phaseiv subcommand chitpull phasev subcommand chitpull phasevi subcommand chitpull phasevii subcommand chitpull phase precede follow japanese movement combat phase limit japanese phase execute game turn playerrsquo declaration themmagazine world war.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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