Victorian Masterminds 2019
- Players
- 2–4
- Play time
- 45–60 min
- Complexity
- Light 2.2 / 5 (27 votes)
Description
Sherlock holmes dead london great detective way villainous mind decide wreak terror possible populace dastardly nogoodnikswhile europe sit unprotected victorian mastermind player send henchman different city use varied ability collect material steampunkinspired contraption destroy building complete mission time secret service follow path destruction contraption unique allow different action lead highly strategic asymmetric gameplayin detail game player turn place agent token henchman machine saboteur pilot number face action space soon token space token flip activate agent carry individual action addition take place space evil mastermind complete contraption secret service bring villainy halt game end generate victory point win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2019
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