Victory By Any Means: Campaign Guide 2004
- Players
- 2–99
- Play time
- 300 min
- Complexity
- Heavy 3.8 / 5 (6 votes)
Description
Victory mean campaign guidethe product development cycle currentlyinplayt campaign game campaign simply itrsquos chance play entire race ship fleet conduct entire war step time yoursquoll colonize planet manage resource build ship capture territory negotiate neighbor ultimate aim campaign straightforward galactic dominance achieve way accomplishment set predefined victory conditionsvbam design way use background set campaign primary goal master book provide basic structure rule handle campaignlevel issue campaign guide design offer player variety choice complexity style play play stand game quick space ground combat resolution system include source material complex tactical combat system source material ownexpande victory mean campaign moderator companion victory mean jovian chronicle victory mean starmada edition star divide terran civil war victory mean starmada edition require victory mean source war kuissian boltian victory mean menagerie.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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