Description
Raid trade post apocalyptic game negotiation resource management player ashe devastating world war precious golden city emerge offer hope struggle survival wasteland player explore ruin modern world complete quest hone skill maneuver social status order claim precious spot citizen golden city enter golden city expert reach skill point serve city fulfill secret quest nobleman possible character pointsin turn player spend action point action move city raid building attack player player specific skill mechanic trader electrician bodyguard medic unique item build item trade item resourcesthe board game modular game new map discover map player find different building raid time player raid building raid card type building take read lead specific circumstance take place player decision include important moral decision resolve decision receive character point choice good bad lead specific perk advantage disadvantage progress game raid building resource tool scrap mechanic electronic etc combine resource craft item special ability advance skill pointsevery player get secret quest golden city fulfill quest player spend resource mention card fulfill quest lead player close victory advantage rest game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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