Hyperborea 2014
- Players
- 2–6
- Play time
- 50–150 min
- Complexity
- Medium 3.2 / 5 (251 votes)
Description
Mythical realm hyperborea rule ancient civilization magical crystal main source energy time hyperborean greedy search power deep crystal unstable cause earthquake mutation drought flood hyperborean dig deeply wise mage foresee inevitable build unbreakable magical barrier unharness magical energy unleash deep hyperborean civilization destroy single day magical barrier prevent disappearance life land survivor live small outpost outside hyperborea seal barrier knowledge crystal declare forbid dangerous simply forgottenover century rival realm bear ashe hyperborean civilization militarist red duchy emerald kingdom deathdelivering archer purple matriarchy fanatically worship goddess life skilled diplomat merchant golden barony coral throne efficiently organize society finally secluded enigmatic celestial reignthe fragile peace different realm intend day magical barrier suddenly collapse new land stand kingdom haunt old hyperborean turn harmless ominous ghost ruin discover city explore realm send good warrior explorer hyperborea order achieve dominance rival prevail brutal strength deep understanding science discovery valuable artifact lost ruin retaking long lose city leader faction lead people ultimate dominance hyperboreaset mythical land hyperborea light civilization game player take minute player game begin time magic barrier protect access mythical continent hyperborea suddenly fallseach player take role leader small kingdom situate outside open conquer explore land kingdom limited knowledge housing trade movement warfare research growth new exciting power hide hyperborea game kingdom grow number raise army extend territory explore conquer learn new technology etcthe game main mechanism describe bagbuilding involve build pool civilicubes cube represent specialization kingdom war trade movement build knowledge growth grey cube represent corruption waste player acquire develop new technology power corrupt definition complex society waste generate turn player draw random cube bag use activate knowledge technology.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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