Description
Tapestry twohour game player design jamey stegmaiercreate civilization storied history start beginning humankind reach future path choose vary greatly realworld event people civilization uniquein tapestry start advance advancement track science technology exploration military earn progressively well benefit focus specific track balanced approach improve income build capital city leverage asymmetric ability earn victory point gain tapestry card tell story civilizationmdashdescription publisher.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2019
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