Knights of Camelot 1980
- Players
- 2–6
- Play time
- 120–240 min
- Complexity
- Medium 2.5 / 5 (13 votes)
Description
Knights camelot rank right alongside divine right early tsr game brim flavourthe player freshly knight wander arthurian realm look damsel distress brigand monster knight joust etc game use random table generation driver lead enormous variety encounter remember fondly incidentsin knight meet dwarf horse decide approach meet instead avoid charge dwarf turn knight disguisemdashbut knight lancelot foremost knight realm sudden vision hollowedout horse necessary hide lancelot bulkhellipin incident player lead charm life pull ahead quest holy grail meet merlin repeatedly end special charger magic lance magic shieldmdashthe works england nt challenge decide cross channel france bad ship sink storm wash shore minus equipment follower deject trudge near castle ask helpmdashbut giant jump moat kill blowthe game heavy roleplay element article dragon magazine issue explain play knave bad knight gms know use game adventure generator rpgs.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1980
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