Description
Time catch crab dinner mind sell market grand haul order effort want concentrate crab group large set piddle away time spend chase individual crab hardly worth bother fisherman net valuable haul win gamesetup kraby differ depend number player tile play game board x x number colored crab figure player start secretly draw crab tile come color player color place screen turn player choose tile enter game board slide row column hit island center board tile play slide tile board create impossibletofill space illegal player draw new tile place screena player option place colored crab figure ship hold ship hold scoring multiplier x x x player claim color place multipler player fourplayer game player claim figuresthe game end final tile place game board fill group crab color orthogonally adjacent crab belong group worth point depend size value color determine player score color multiplie value negative multiplier show ship hold player high score win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2009
Buy this game
Look for it on Amazon. We link to a search, so check that it's the edition you want; prices and availability vary.
This is a little-known game, so it may not be sold on Amazon.
Affiliate links: if you buy through them, TablePick earns a commission at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.