Conquest of Paradise 2007
- Players
- 1–4
- Play time
- 90 min
- Complexity
- Medium 2.5 / 5 (168 votes)
Description
Empire build polynesia ad developer fred schachterconquest paradise game empire building polynesian triangle central pacific ocean player player explore unknown ocean hope discover lucrative island group colonize build canoe train warrior create force defend empire forge line communication develop discovery resource scarce wisely key victory invest exploration widen empire build warrior strengthen empire invest resource cultural innovation yield unexpected dividend like tattoo hula dance surfing giant moai statue easter island fameconqu paradise wellteste fastplaye design gear appeal player enjoy game like new world civilization conquistador learn game minute finish complete game minutesconquest paradise game exploration empire building d expect gmt game conflict choose build expensive warrior fight give limited resource key success.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2007
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