Electronic Catch Phrase 2000
- Players
- 4–99
- Play time
- 20 min
- Complexity
- Very light 1.1 / 5 (48 votes)
Description
Fully electronic reimplementation classic team wordguesse hotpotato game catch phrase player divide team team select category press start button audible timer beep countdown person hold device try team word phrase screen successful hand device person opposite team goal round hold device timer go furtive second dicey timer go oppose team get point base version game play chance steal phrase extra point team reach seven point winsthe primary difference game progenitor implementation electronic device timer substantial word list electronic edition spawn spinoff sequel quotelectronicquot drop leave simply catch phrase effectively replace originalreimplement catch phrase.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Party games.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2000
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