A Fatal Attraction: The Gallipoli Campaign 2007
- Players
- 2
- Play time
- 360 min
- Complexity
- Medium 2.9 / 5 (14 votes)
Description
Publishers blurba fatal attraction gallipoli campaign wargame simulation ally french commonwealth force offensive turkeyin beginning churchill idea way put old predreadnoughts useful service make strength water istanbul say cause immediate regimechange turkey war think little infantry neededin end allied troop evacuate casualty count side top halfamillion churchill lose joband big naval attack succeed ally know war end close come achieve breakthrough dardanelle what been episode success push aggressive movement awayin contrast time failure reinforce repeatedgallipoli hold sacred australian new zealander british point anzac overall force suffer casualty fight sydney talk like thisa fatal attraction bring campaign tragedy opportunity life counter represent brigade battery ship player chance well historical counterpart gain great appreciation difficulty face side include supply shortage commandcontrol difficulty random eventswith fatal attraction ll find need understand gallipoli smell fliespublishe odd magazine august game scaleturn weekmap areaunit infantry regimentsbrigade artillery battery individual shipsgame inventoryone x mapsheetone countersheet countersone page game rulebookfour page chart tablescomplexity mediumsolitaire suitability lowplaying time hour.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2007
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