Carolus Magnus 2000
- Players
- 2–4
- Play time
- 60 min
- Complexity
- Medium 2.6 / 5 (381 votes)
Description
Game use collection smallish hexagon cluster arrange circle mercenary form small wooden block place land piece player use block attempt gain control corresponding mercenary type place small block board help player control coloronce player majority control marker piece land build tower tower serve semipermanent control marker way win land piece control player land piece combine make position hard playersthe player place set number tower win game game end land masse reduce few case player tower place win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2000
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