Description
Fable player assume role grand ruler fairy tale land start game small realm home realm oversee loyal fable subject game round ruler seek expand fortune variety method include add small realm gain support fable turn grant additional game action round expand size influence realm small large epic playing card influence flow game gather valuable fairy tale wonder magic love honour follower castle path greatness ignore wellrounded ruler weakness domain shall grant victory award title high emperor empressat end game player high total point value accumulate variety different method outline winner.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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