Description
Collectible card game ccg martial art fight player play foundations generate requisite skill play move defense attack attempt score point cumulative damage playerbecome undefeated master martial art die unleash powerful fly thrust kick society frown desire use boneshattere shoulder throw problemplay ultimate combat trading card game develop devoted student martial art collect visually stunning card actionpacked game whitebelt brownbelt card rare blackbelt ultrarare master card challenge friend ultimate test handtohand combat use awesome move karate taekwondo judo jujitsu wrestling box enhance psychic power talisman weapon armorultimate combat fast fun easy start play begin grip like iron vise immobilize arm lockonline play ccg workshop long available.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1995
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