Cover of Empyreal: Spells & Steam

Empyreal: Spells & Steam 2020

Players
2–6
Play time
30–75 min
Complexity
Medium 2.8 / 5 (31 votes)

Description

Industrial age come world indine use ingenuity skill team technomancer cross continent indine connect town build vibrant trade network research new spell carve path treacherous terrain continent company unique advantage outbuild competition secure supply line rare resourcesin empyreal spell steam technomancer use mana build rail mana crystal require cast spell vary terrain potency spell mana crystal recharge choice use spell critical determine efficiency construction enginethe town choose connect network provide critical resource value resource change time valuable connected valuable abundance increase need wary competitor build trade network adapt strategy accordingly maximize value stock portfolioreache new city give additional benefit bridge continent provide sizable commission backer build mercy change market time construction project maximize profit flow manamdashdescription publisher.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2020

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