Description
Focus domination sid sackson abstract strategy game player attempt move capture piece manner opponent move remainingon turn player piece stack piece base number piece comprise number piece move eg piece space piece stack space stack grow piece piece stack remove bring stack piece player color take player reserve reenter game later time piece opponent color keep capture reserve piece enter turn space board place make piece strategic use reserve piece game utilize capture stack control opponentssackson include game book gamut game book make reference whitman publish company production report twohande version describe october issue scientific american magazinereimplemente stack.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1963
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