Cover of Dragon Run

Dragon Run 2014

Players
2–5
Play time
15 min
Complexity
Very light 1.4 / 5 (22 votes)

Description

Dragon run player raid dragon pick bunch loot awaken dragon time flee ideally make treasure liveson turn player advance boldly flee cautiously cry like baby advance boldly draw card location deck hold type card allow player redraw stop grant new treasure treasure hall course dragon draw dragon lose health point dragon calm ie lose temper point location deck reshuffle injure twice die gamewhen flee cautiously discard treasure worth coin roll d roll high number card location deck dragon calm reshuffle location deck draw card location deck advance boldly sacrifice treasure lostwhen cry like baby nt draw location card instead discard treasure worth coin having show obeisance dragon turn pass playerplayer start treasure card card worth coin provide oneshot potion talisman stay effect location deck shuffle end round gameplay last round player unique power round thief steal card opponent cleric heal opponent exchange treasure etc dragon lose final temper point game end hold valuable treasure win adventurer char death dragon win instead.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

The source lists no categories or mechanics.

Publishing details

Designers
No data
Publishers
No data
Year
2014

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