Capture: A Medieval Wargame 2016
- Players
- 2
- Play time
- 30–120 min
- Complexity
- Light 1.5 / 5 (2 votes)
Description
Capture medieval wargame game player use army knight soldier attempt locate capture enemy crown enemy territory safely return crown homeoriginally design firsttimer andrew hunzicker way s capture pitch big company see shelf see light day having give beautiful makeover help grab attention gamer gameplay style capture flag roll dice send soldier enemys territory claim card deck hopefully edge manage steal enemy crown ll race return board protect watch opposition force swarm youcapture come unique element add need dexterity strategy game come pair catapult allow fling boulder opposition force card allow knock soldier send home enemy s threat force hit ll send wellcapture game work wide range gamer type child delight hurl boulder board parent piece experienced gamer want strategy element level occasionally throw chaos catapult.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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