Description
Medieval ruler aim develop craft build efficient production chain city thrive produce transform gather resource nt forget hinder opponentsartificium carddriven development game card produce resource transform type resource award victory point let perform action carefully plan chain card play game turn key successartificium last turn start turn player card hand card faceup table card market turn player chance exchange card hand market play resolve card step step perform action trade gather resource importantly refine certain resource resource earn victory point crystal player individual resource board track resource buy sell crystal place board represent player coin final score determine fourth turn player sell remain resource score additional victory point point coin player victory point consider wise medieval ruler declare winner.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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