Description
Family struggle prestige influence medieval society succeedin mil harvest land resource recruit soldier descendant s generation male heir married player daughtermdashthe big dowry course strategical key point mind game knight die retire son placeknowing insandout court help gain influence vassal market able trade resource recruit necessary workforce build castle go battle new land help curia build cathedral abbess monastery bless influence echo crusade resound faraway land song glory honor nt single way lead victorymdashso choose.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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