Cover of Caravelas

Caravelas 2010

Players
2–4
Play time
75 min
Complexity
Medium 2.5 / 5 (31 votes)

Description

Game theme portuguese discovery th th century contribution portuguese wealth symbolize jeroacutenimos monastery historic fact spice trade bring caravelle pay tax lisbon tax pay monastery constructionthe goal achieve high possible number victory point vps game end piece jeronimos buy playerthe boardgame world map port destination mark world americas africa asia indic island collect respective merchandise port board mark real sea current caravelle follow time surprising fast way short game reveal perfectlyeach player card represent ship indicate player ability travel translate navigation disc cargo capacity translate different merchandise spacesthe player place wood ship piece board lisbon start navigate follow sea current mark board free charge endlessly nt far time player want different direction indicate sea current use navigation disc player card navigation disc player turn stop turn player current time determine far godure navigation player arrive port one discover local place colour marker port register number vps mark port port trade port player collect respective merchandise place player cardbut possible surprise navigate player pass special mark cell force kind effect quoteventquot cell round player quoteventquot card hand pass cell choose card hand card type storm card dead calm sea cards good wind cards have negative positive effect navigation effect player effect positive create interest player downtime pirate cells pass cell player lose immediately navigation disc enter cell necessary disc available pay sinking cells pass cell player chance dice bad happen lose ship correspond cargo space arrive lisbonafter time navigation discover new port collect possible merchandise player card carry player return lisbonin lisbon player trade merchandise vps specifically merchandise pepper trade piece jeronimos monastery worth vps immediately register player trade vps th ship th ship give navigation disc increase navigation autonomy merchandise space cargoat beginning game player receive number objective card specific port player port receive extra vps end game vps decisive victory decision.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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