Cover of Deterrence

Deterrence 2012

Players
2
Play time
45 min
Complexity
Medium 2.6 / 5 (7 votes)

Description

Brazilian game simulate deterrence period cold war mean tile drawingdure game player alternate draw tile reveal opponent player select reveal opponent place hisher main citiesduring game player decide start nuclear war situation great responsability attacker utterly succesful blame world history destroyer world lose game mean way win game attack destroy opponent city have destroy automatic countermeasure system opponentand deterrence period nuclear power attack winner strong economy decide tile pulledall game deduction evaluate strength vs possibility attack opponent strong economicallywill able survive deterrence.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

The source lists no categories or mechanics.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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