Description
Brazilian game simulate deterrence period cold war mean tile drawingdure game player alternate draw tile reveal opponent player select reveal opponent place hisher main citiesduring game player decide start nuclear war situation great responsability attacker utterly succesful blame world history destroyer world lose game mean way win game attack destroy opponent city have destroy automatic countermeasure system opponentand deterrence period nuclear power attack winner strong economy decide tile pulledall game deduction evaluate strength vs possibility attack opponent strong economicallywill able survive deterrence.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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