Western Town 2005
- Players
- 2–4
- Play time
- 45–90 min
- Complexity
- Heavy 3.5 / 5 (44 votes)
Description
Western town player marshal expand town old west early s marshal want develop prosperous town president lincoln proud visitthe principal criterion allow win game population growth charmattractiveness wealth measure gold turn regulate visit lincoln determine bitbybit value town relative criterion criterion change round need adapt change criterion win gameeach player board build town building give different increase right ability power big town get well manage growth challenge ll need difficult choice beginning round building ll bring playthis buildingadding mechanism help player stay game lose overwhelming number choice available different building identify round bonus building player force adapt vary strategy test new combination building town game progressesin addition logic strategy marshal need bluff occasionally resort questionably bend law bit succeed build western town nt occasional indian attack deal.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2005
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