Description
New haven set colonial new england player develop rich land build thrive settlement player place tile strategically share game board cut timber quarry stone plant field wheat fill pasture fat sheep player use resource erect building village board attempt complete row column population point build big prosperous town end big population win gamenew haven tilelaying game drafting component center board land player village resource gather player select hidden tile play board generate available value resource game player shipment deliver large value specific resource typethis value player play building token personal village board play build token own player screen restriction building arrange elect play token face flexibility mean low score successfully complete row column buildingsonce player build value nt available opponent use build goal place resource tile generate need possibly create finally player draft new building token use future turn plan creation consumption resource perfectly match need ll reward additional tokensthe base game last turn player attract colonist village complete road avenue building win gamenew haven play player last minute player bit time need learn game game include b game board twist rule variant gameplay forgiving strategic.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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