Description
Great sorcerer kingdom gather heart argos forest legendary tournament season take place end year competition new archmage kingdom xidit choose competitor place wizard equip ancestral magical item summon faithful familiar ready face challengeseason tactical game card dice take place phasesthe phase prelude consist card draft goal phase establish card deck main game strategyonce prelude complete player separate card pack card begin second phase game pack card gradually game progress receive packet cardsnext come tournament beginning round player roll season dice dice number player cube offer variety action player increase gauge maximum number card place table play harvesting energy water earth fire air pay cost power card crystallize energy current season collect crystal crystal serve resource pay card victory point end draw new cardseach player choose die turn die choose determine field time track forwardin addition dice different depend season example energy particular season game player adapt change quotexchange rates energy crystal vary season energy present dice give season good pay seasonat end game crystal sum victory point grant card minus penalty applicable high score win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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