Description
Journey ancient egypt sacred nile valleygreat king compete forge mighty kingdom struggle control land kemet bank great river expand influence explore new territory hope earn favor great falconheaded god horusare unite valley great kingdom clever use card tile play guide course sacred river land surround determine desert way green marshes red hill rich black farmland ancient land influence gain control valuable region build holy necropoli thwart expansion plan foe true noble earn blessing horus templehorus use unique combination tile card play create delightfully casual engaging game surprising strategic tactical depth beautifully design tile feature ancient hieroglyphic play piece evoke deity fascinating culture horus easy learn play intrigue player interaction change different find mastery nile delightfully elusivecan seize destiny reign supreme land egypt discover inner pharaoh horusgame content card tile wooden kingdom marker tile bagrule.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy, Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2008
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