The Rise of the Roman Republic 2003
- Players
- 2–3
- Play time
- 240 min
- Complexity
- Heavy 3.8 / 5 (61 votes)
Description
Gmt websitethe ancient world rise roman republic volume project series game cover virtually war campaign ancient history scale scope legendary europa series wwii game module series add map unit personality enable play daunt detail favorite periodsvolume rise roman republic introductory game ancient world series short small scenario rise roman republic include scenario samnite war include threeplayer version take invasion alexander epirus invasion pyrrhus include sicilian adventure year hannibal single map italy complete dated road systemthe focal point game system unusual set mechanic essence allowance limit movement unit troop leader free far long want subject major factor leader capability attritionthe roman fun master roman political system yearly election prorogue consul ask senate permission thing serve run roman army close realistic see wargamethe land combat system use unique combat result table include dread unusual result diceroll replicate battle take place outcome belie odd carthaginian cavalry epirote hoplite elephant usual goody d expect gamethe ancient world aim aficionado subject interested breadth depth campaign operation playable system scenario finish evening rise roman republic mapgame featurestime scale year turnmap scale mile hexunit scale strength point man cavalry elephantsnumber player designer richard bergdeveloper alan raymap art mark simonitchcount art rodger b macgowan mark simonitch.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2003
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