Field of Glory: Ancient and Medieval Wargaming Rules 2008
- Players
- 2–4
- Play time
- 180 min
- Complexity
- Heavy 3.7 / 5 (29 votes)
Description
Field glory set historical miniature rule ancient medieval tabletop battlesfrom designersin field glory command army consist approximately battle group lead cinc senior commander game design ensure reality commander fully occupy decision make outset key objective outmanoeuvre enemy army concentrate force critical point battle destroy enemys fight deal devastating blow morale commander opponent allow winour companion army list book contain historical overview organisation hundred accurately research army ensure battle able realistic historical feelalso reality army relatively small consist man whilst enormous field glory allow force equally match point system army scale whilst retain individual mix balance troop create ldquowhat ifrdquo encounterswe start blank sheet paper look wide range possible mechanism concept entirely new look familiar glance interact rest rule completely new way give field glory style ownin field glory important objective game fun play whilst retain strong historical feel fancy alexander great ghengis khan happy gaming dice roll high.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2008
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