Description
Forge war player role blacksmith kingdom rife maraud harpy curse dungeon firebreathing dragon charge gather ore mine purchase weapon design market resource forge weapon adventurer quest fight everdeepening darkness adventurer successful return ore money reward player invest burgeon weaponsmithing empireat core forge war rewarding game aggressive investment occur acquisition quest quest management challenge player quest undertaken nt complete immediately instead progress turn difficult specific time interval player need add resource quest face failuregameplay cycle different phase round phase consist move piece hex grid maximize resource production second phase market phase feature action block mechanic gain access new weapon plan advantage final phase acquisition management quest select pool available card.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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