Dungeon Command: Tyranny of Goblins 2012
- Players
- 2–4
- Play time
- 90 min
- Complexity
- Medium 2.7 / 5 (41 votes)
Description
Dungeon command tyranny goblin carddriven skirmish game play modular interlock map tile use order card creature card miniature object game high remain morale oppose warband morale reduce player end turn creature battlefielda player role commander send warband battle force array recruit troop deploy battlefield issue order creature outfit spell equipment direct tactic break morale enemy drive fielddungeon command tyranny goblin include miniature horn devil troll bugbear hobgoblin goblin dungeon command faction mean play single player quickstart rule allow player engage shorten version game box dungeon command design player play adjustment explain advanced rulesintegratable dungeon command blood gruumsh dungeon command curse undeath dungeon command heart cormyr dungeon command sting lolthcan integrate dungeon dragon castle ravenloft board game dungeon dragon legend drizzt board game dungeon dragon wrath ashardalon board game dungeon dragon temple elemental evil board game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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