Cover of The Dark Valley

The Dark Valley 2013

Players
1–2
Play time
500 min
Complexity
Heavy 3.3 / 5 (51 votes)

Description

Gmt websitethe dark valley new game awardwinne designer ted raicer focus entire east campaign world war ii game component feature beautiful map mark mahaffey stretch leningrad north caucasus mountain south counter represent major unit appear course conflict initially soviet infantry division game progress replace army corp player overwhelm increase soviet order battle german mechanized division present game infantry mix division corpsalthough game semimonster cover entirety conflict launch barbarossa end war game system emphasize playability rule overhead allow player concentrate strategy choice rule minutiaethe core game system ldquochitpullrdquo activation system turn variety action chit draw random order action chit pool determine exact flow operation turn chitpull system impose constant uncertainty player introduce considerable tension game axis supply network impose crucial restraint effectiveness offensive represent supply depot unitsbeside campaign game tdv feature scenario barbarossa case blue kursk destruction army group center scenario start date explore short version campaignthe dark valley design playable exciting model tension campaign elegantly simply game play solitaire mode underlie chitpull system german blitzkrieg blaze ruin berlin dark valley provide truly new look muchgame theatertime scale month turnmap scale mile hexunit scale divisionscorpsarmiescomponent x map sheet counter player aid card sided dice rule booklet player booklet designer ted s raicerdeveloper paul marjorammap art mark mahaffeycounter art charles kibler.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2013

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