Description
Late th century earth recover catastrophic explosion exterminate majority population century ago surface uninhabitable unearthly weather condition survive human organize radically different ideology call path rebuild world fit harmony dominance progress salvation follower path live fragile peace complete isolation meeting point major city earth know capitalby power mysterious time rift open wake cataclysm path able reach specific moment past greatly speed progress meddling endanger timespace continuum progress important mysterious message arrive time rift believe terrible cataclysm loom horizon asteroid bear mysterious substance call neutronium head earth stranger scientist energy signature asteroid match explosion centuries agoanachrony feature unique twotiered worker placement system travel capital venture devastated area resource player need specialist engineer scientist administrator genius exosuit protect enhance short supplythe game play turn depend time loom cataclysm occur course avert elapsed turn measure dynamic timeline power time rift player reach early turn supply past self resource path vastly different objective reward massive victory point achieve path settlement survive impact capital whichever path manage collect point new seat capital important force leave planet.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2017
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