Six Day War: 1967 2012
- Players
- 1–2
- Play time
- No data
- Complexity
- Heavy 3.5 / 5 (2 votes)
Description
Day war design joseph miranda wargame arabisraeli war june player game command israeli army arab opponent command sinai second command eastern player command arab force face player opponent game design manner owe massive qualitative superiority israeli force war assumption game israeli victory generally inevitable intent place player situation compete side win great possible victory map divide sector unit operate sector additional unit call reserve possibly assign objective player score victory point term seize objective destroy enemy unit low possible cost player arab force face player delay stop game include map israel surround region golan height suez canal sinai countersheet counter represent israeli arab force colorcode apportion respect game include map xrdquo counter.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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