Warrior Knights 2006
- Players
- 2–6
- Play time
- 120–240 min
- Complexity
- Heavy 3.5 / 5 (524 votes)
Description
Kingdom chaos king lie dead heir slay villainous hand leader rise rally support people shadow anarchy spread landin warrior knight player take role baron vie control kingdom baron command faithful noble lead army battle baron seek capture city order gain influence victory point measure claim throne baron seek gain advantage increase income gathering vote use assembly amass faith gain measure control chance event cunning strategy careful diplomacy baron hope attain victorywarrior knight clever mechanic player selection task accomplish turn attack gain political strength hire mercenary gain religious faith turn player select task game turn task card shuffle player player nt know exact order play task perform game turnin addition game special phase trigger base frequently player choose particular task collect taxis individually trigger taxation phase player collect political power trigger session parliment player want hire mercenary auction service flipside mercenary hire want pay wage phasethe mixing clever mechanic choose task perform random order trigger special phase somewhat unpredictable time make tense game player catch short cash wage demand frequently taxis collect player collect political influence parliment call player single vote element variable turn order variable phase game highly addictive quality.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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