They Come Unseen 2015
- Players
- 2–5
- Play time
- 80–180 min
- Complexity
- Medium 2.8 / 5 (13 votes)
Description
Description publishersubmarine surface fleet battle dominance sea team use submarine sneak troop enemy port destroy vital strategic target team deploy surface fleet hunt sub protect crucial supply linesdesigne retire royal navy officer submarine commander andrew benford develop deep beneath wave come unseen asymmetrical strategy game bluffing deception use board action surface see player movement underwater see submarine commander game come specially design control panel aid player track vital information fuel ammunition current cruise depth.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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