Cover of Colonies

Colonies 2012

Players
3–5
Play time
150 min
Complexity
Heavy 3.6 / 5 (5 votes)

Description

Thriving colony zelvar destination adventurous soul choose leave solar system good old planet earth seek new life good fortune find look disillusioned discontent turn pirate prosperous trade route planet regret colony leader great need trade income order advance technology create job newlyarrived colonistscolonie game resource management far reach space player compete dominate trade politic technological development player control administration planet access unique resource order win need collect colonial credit trading resource upgrade technology keep trade lane free pirate push council decision right directionat begining turn player receive income resource council meet turn vote handle occur event outcome reward willing effort punish player form alliance order sway vote favourable directionthe resource income colonist arrive turn large number small advance area community military commerce influence industry follow council vote player turn upgrade area activate grant asylum pirate exchange resource hunt bounty sell resource credit trade agreement beneficial produce additional resource action player receive pay resource accord trade agreement colonist player fail employ turn piracy prevent player get income trade agreement turn preemptive action takencolonie last turn player earn victory point vps colonial credit technology advance end player vps win.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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