Clockwork Wars 2015
- Players
- 2–4
- Play time
- 90 min
- Complexity
- Medium 3.1 / 5 (35 votes)
Description
Game description publisherclockwork war epic board game conquest discovery espionage eaglegryphon game clockwork war player command unique race creature tense war set alternate universe magic steamera technology collide control human purebreeds hybrid race troglodyte rhinoch mongrel goal vanquish foe accumulate victory point seven turn play earn point fight control territory contain valuable natural resource win battle need manpower gain seize village develop city invest research discover astonishing new technology like magical golem analytical engine wondrous spire god position troop research powerful discovery employ espionage conquer enemy win gameclockwork war feature modular map compose hexagonal tile territory type include manufactory sorcerer tower citadel allow infinite replayability different race choose unique unit hidden simultaneous unit deployment provide constant tension short turn pack tough decision simple diceless combat resolution cardbase espionage system unique technology tree different game research discovery different discipline sorcery science religion light civilizationbuilde mechanism player upgrade village city research discovery successive historical age rule freeforall play official vs team variant.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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