Description
Container game big ship big production player play producer shipper good player decide product want produce player good want ship remote island phase player able set price good try maximize cashonce good reach island player play purchaser tiny island player bid good arrive day ship high bidder collect good conversion point end gamesound simple real challenge turn home production good island government willing subsidize purchase money want competitor lovely crate good island desperately need.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2007
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