A Distant Plain 2013
- Players
- 1–4
- Play time
- 180–300 min
- Complexity
- Heavy 3.8 / 5 (135 votes)
Description
Volume volko ruhnkes coin series take player afghan conflict todayrsquos headline time unique collaboration designer boardgame modern irregular warfare distant plain team volko ruhnke awardwinning designer labyrinth war terror brian train designer year experience create influential simulation algeria somalia intervention shine path struggle peru othersa distant plain feature accessible game system gmts recent andean abyss upcoming cuba libre new faction capability event objective time series counterinsurgent coin faction reconcile compete vision afghanistan order coordinate campaign dangerous twin insurgencya distant plain adapt familiar andean abyss mechanic condition afghanistan add rule complexity snap series coin gmt player learn distant plain transport different place time new feature include coalitiongovernment joint operation volatile pakistani posture conflict evolution coin insurgent tactic technology government graft desertion coalition casualty return afghan refugee pashtun ethnic terrain multiple scenario deck fresh event morea coin series volume player distant plain face difficult strategic decision card innovative game system smoothly integrate political cultural economic affair military violent nonviolent operation capability flow chart hand run afghan faction number playersmdashfrom solitaire mdashcan experience internecine brawl today afghanistan.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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