Description
Mystical forest home haven beast spirit forget god thousand year haven guardian slumber nearby human village grow city hungry control power forest forest creature discover potent lore defend ancient home oppressive city city use lore power machine turn forest itselfthe battle haven beginsin haven opponent battle control mystical forest haven guardian spirit forest sleep deeply long protect kingdom control city effort master vulnerable forest stone lore machine play forest creature defend home aid leaf lore forest spiritsto obtain power need oppose enemy send seeker compete lore control elemental ancient being bestow lore seek seeker engage combat control shrine board scoring bonus point occupy majority shrine surround forest haven type lore deplete elemental leave board haven guardian awaken player high score master forest defend harm win game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2018
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