Gazala: The Cauldron 2013
- Players
- 2
- Play time
- 180 min
- Complexity
- Medium 2.6 / 5 (9 votes)
Description
Gazala cauldron libya june simulate mobile portion battle gazala south tobruk june axis attack meet furious allied counterattack develop grind battle attrition maneuver finally end massive axis victoryalternate random activation formation provide player uncertainty high replayability game alike turn player receive vary number activation represent supply level command confusion fatigue intelligence army lead ebb flow battle dominant different time unit strength educe simulate fatigue lack defensive preparation make counterattack key game minefield airpower antitank ability armor versus infantry conflict model simple effective set rulesthere scenario playing time hoursgame scalegame turn dayhex mile kilometersunit battalion regimentsgame inventoryone x color maptwo dualside print countersheet countersone page gazala rulebookone dualside print cover sheetplayer aid cardsolitaire playability highcomplexity level mediumplayer moreplaye time hoursnote player need provide side die game play.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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