Description
Ad attilas mount hun overrun europe cause germanic tribe path flee penetrate outer province decline roman empire attila player influence migration germanic tribe roman empire winner player exert good influence successful tribesplayer hand card correspond invading tribe turn consist firstly play card place match tribal marker area board expand start area secondly repeat increase influence tribe province contain tribal marker total war break tribe basic strength tribe number marker player add matching card hand boost weak tribe eliminate tribe low total leave province peace possibility tribal marker add scoring occur time game end century century end war second player influence tribe score point tribe marker player second place score point area tribe tribal marker sort area st nd score influence player gain increase century large swing control possibleplayer aim expand tribe influence conversely gain influence tribe expand whilst time try manipulate timing province war happen view protect favour tribe eliminate gameplay play tribe need matching card defend case simply right card hand want provoke conflict example add tribe nt influence finish area favour tribe strong.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2000
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