All Quiet on the Western Front 1997
- Players
- 1–2
- Play time
- 360 min
- Complexity
- Medium 2.9 / 5 (8 votes)
Description
Early trench warfare stalemate german ally verge end new small unit tactic develop german advent royal tank corps ally promise new set doctrine rule warfare decade question beat punchthe german fresh decisive military victory east tsarist russia ally celebrate arrival fresh troop claim victory break national otherall quiet western ted raicer design focus neglect war year wargame designer shun world war variety reason dull static hard reproduce suicidal wave attack wage side te raicer singlehandedly wwi wargaming map number design include path glory clash giant quotall quietquota traditional hex wargame quotall quiet elegantly tackle number key issue help determine outcome war include german stosstruppen national morale traditional element like supply commandcontrolthe game include scenario operation michael introductory scenario ludendorff attacks quotallie counteroffensive finally hour campaign game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1997
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