Description
Year future nation world concur opinion unprecedented number lead scientist combination overpopulation environmental change resource depletion human specie imminent dire risk need span week advisor expert major world power conclude way people humanity survive dramatic immediate global depopulation want people risk aggressive inhumane act save worldtomorrow simulate nearfuture world power struggle save people culture face imminent world calamity control power united states european union russia china india arab caliphate liveordie struggle save planet people preserve culture heritage generation hopefully follow objective contribute unavoidable depopulation maximize goodwill people world tomorrow include exciting gaming element high level social interaction game conduct facetoface diplomacy involve player player determination lowluck game force match wit antagonist roll dice order beat variety game different thank range event card different effect action type warfare choose strength weakness choose use conventional military terror unleash biological nuclear horror.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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