Description
Guild ball tactical miniature game skirmish soccer coach lead player respective guild race pointsgaine point score goal point take regular player point take mascot yes player team mascot turn coach alternate activate player time small number model guild ball deliver great depth strategy balance ball control attack defensethe strategy guild ball continue playbook system attack resolve roll dice target defense dice dictate result attack coach choose result attack player playbook successful hit attack roll generate option playbook coach able choose possible result include damage tackle knockdown push dodge powerful character play change course gameguild ball game resource management coach manage influence momentum team start turn pool influence order player attack kick ball perform character play player need influence coach allocate influence player start turn careful planning require momentum generate special playbook result successful pass momentum allow coach perform special action take shot goal healing damage make outofactivation dodge momentum remain end turn affect initiative roll turnfeaturing unique guild playersand guild releasedguild ball allow coach choose play style.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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