Description
Patchwork player compete build aesthetic highscore patchwork quilt personal x game board start play lie patch random circle place marker directly clockwise patch player take button currencypoint game choose start playeron turn player purchase patch stand clockwise spool pass purchase patch pay cost button show patch spool patchs location circle add patch game board advance time token time track number space equal time show patch free place patch board nt overlap patch probably want fit thing tightly possible time token player time token turn opponent go instead purchase patch choose pass time token space immediately opponent time token button bank space movedin addition button cost time cost patch feature button time token past button time track earn button income sum number button depict personal game board button bankwhat time track depict x patch setup place actual x patch space pass patch time track claim patch immediately place game boardadditionally player completely fill x square game board earn bonus tile worth extra point end game course nt happen gamewhen player take action move time token central square time track take final button income bank player center game end scoring take place player score point button possession lose point square game board score negative player point win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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