Ascended 2016
- Players
- 1–4
- Play time
- 60–90 min
- Complexity
- No data The source has no complexity votes
Description
Ascended player role magicsensitive creature awaken middle medievallike dark icy landscape completely oblivious player way wild dangerous setting fighting selfawareness search ultimate reward ascensionascende game combine element strategy exploration fantasy rpg feature ingenious game mechanic range change game cycle daylight darkness terrain unique map building card drafting combat system frame dark unexpected plot unveil game progressesthe path ascension fill adventure player start isolated unaware location identity base limited number possible decision able explore random unknown territory influence map building positioning raid ancient site precious artifact deal local superstition master godlike mutation recruit brave companion fight notorious villain inevitably directly confront epic close combat.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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